15 11 / 2013

foreveralone-lyguy:

nonomella:

I made this powerpoint for this week’s lesson - Regional/Iconic American Foods. I went back through and replaced all the text with my student’s reactions.

… corn?

(via haithinkimfunny)

13 11 / 2013

attackmountain:

ATTN: LET’S HELP OUT IN THE PHILIPPINES
Our hearts go out to those affected by the devastating Typhoon Haiyan earlier this week. You might already know the stats: 9.5 million people are affected by Haiyan in nine regions across the Philippines, with 620,000+ people displaced from their homes and communities. Things are really messed up over there right now - the good news is that together we can make a difference.
We’ve upped the price of QUACK ATTACK 1985 to 1.99, and every Friday for the next four weeks we’ll donate 75% of whatever the game made that week to Americare’s Philippines Disaster Relief Fund. We chose them because 97% of the funds they receive go directly to those that need them - it doesn’t get tied up in administrative costs and red tape.
Purchase the game through www.QA1985.com and we’ll take care of the rest. We’ll be sure to let you know how much we wind up donating each week via our twitter account (@attackmountain) and on Facebook (facebook.com/attackmountain).
Be sure to share this around - the more people that see this, the more good we can do together!
-ATKMTN

A fun game to support a great cause.

attackmountain:

ATTN: LET’S HELP OUT IN THE PHILIPPINES

Our hearts go out to those affected by the devastating Typhoon Haiyan earlier this week. You might already know the stats: 9.5 million people are affected by Haiyan in nine regions across the Philippines, with 620,000+ people displaced from their homes and communities. Things are really messed up over there right now - the good news is that together we can make a difference.

We’ve upped the price of QUACK ATTACK 1985 to 1.99, and every Friday for the next four weeks we’ll donate 75% of whatever the game made that week to Americare’s Philippines Disaster Relief Fund. We chose them because 97% of the funds they receive go directly to those that need them - it doesn’t get tied up in administrative costs and red tape.

Purchase the game through www.QA1985.com and we’ll take care of the rest. We’ll be sure to let you know how much we wind up donating each week via our twitter account (@attackmountain) and on Facebook (facebook.com/attackmountain).

Be sure to share this around - the more people that see this, the more good we can do together!

-ATKMTN

A fun game to support a great cause.

06 11 / 2013

"…channels the energy and spirit of commonplace arcade games from that time frame."

IndieGames.com covers QUACK ATTACK 1985 for their Windows Pick series (via attackmountain)

06 11 / 2013

"Accumulating eggs, dashing around dodging enemies, smashing into them when you’re dominating and evading them when you’re not, scooping up the enemy team’s cache from behind them and jumping right into the lead – it’s all just really satisfying…All of this for only 99 cents. That’s a steal for a game packed with this much action and intensity!"

06 11 / 2013

kidmograph:

Out-Run-Run-Run-Run-Run

kidmograph:

Out-Run-Run-Run-Run-Run

25 9 / 2013

24 9 / 2013

neo-rama:

pocket monica

(Source: axon-axoff)

20 9 / 2013

attackmountain:

CONCEPT ART THURSDAY SPECIAL EDITION - AGENT’S ADVERSARIES

In this special post, we show you the baddies that you’ll be squaring off against in the first two episodes of SOS, one of the two games in THE ATTACK PACK. Here’s a little synopsis for some of the characters. Check the captions to see who’s who in each image!

MIGHT OF THE STEEL HAND (EPISODE 1)

Lt. Fanibhusan - The Steel Hand’s watchdog. He’s quite obviously touched in the head, as he is literally unable to let go of anything. Once he becomes aware of the trouble the Agent is causing, he doesn’t care who or what he destroys as long as he takes the guy down. Talk about Captain Ahabing yourself. It likely has something to do with almost getting killed in a chemical attack, which gave him the complexion of a zombie and caused him to lose an eye. Chemical attacks ain’t good for your brain, dude.

SIERRA NEVER (EPISODE 2)

Gunnheind: A giant of a man who wields a massive gatling gun as though it’s a baby’s rattle. He doesn’t say much, if anything, and tends to let his actions speak for him. He was hired by Sierra Security to helm their defense efforts following their ‘radical shift in business strategy’. His job interview consisted of him eating a sheet of plate glass and destroying a turret with his bare hands. He’s basically unkillable, which is not good news for his enemies (you).

Interrogator Wilkes: When The Agency’s kidnapped scientist Dr. Brooke proved to be a tough nut to crack, Sierra Security brought in a man with a terrifying track record in interrogation. Wilkes has never NOT gotten the information he’s sought; in fact, he’s so effective at what he does, that he’s gotten people to admit to things they never even did. Now that’s skill. Rumor has it, though, he can’t quite take it as well as he’s able to dish it out.

49: A man from a rival Agency, and the Agent’s superior in every way. He has the edge in experience and always seems to be one step ahead of the Agent at every turn. They’ve spent many years clashing, and when his employer gets wind of Dr. Brooke, they send 49 to dispatch The Agent and take her for themselves. Will Agent be able to take down his long-time rival? Or is this the end of the line?

This concludes our three part CONCEPT ART THURSDAY. If you can’t wait for SOS or THE GREY MAN, you should totally rally the troops and support our campaign, so that we can make these games the way they were meant to be made!

-ATKMTN

17 9 / 2013

attackmountain:

Today’s GAME TALK TUESDAY is a two parter! This is part one. Here’s part two. This is our final GTT update before our Kickstarter ends - we’re ending on 9/23, so if you haven’t pledged yet, now’s the time!

BURNING IT UP IN THE GREY MAN WITH A FIRE TECH DEMO

In the Grey Man fires are dangerous. Well - fire is obviously always dangerous, but we mean dangerous for the GM’s mission. Fires are especially frequent in Tinder-Boone National Park.

Fires start and are spread organically, through multiple means - but pretty much all of them require human interaction with the environment. For instance - if a human sees the Grey Man they will drop everything they’re holding and run - fishing poles, axes…cigarettes, lanterns. The lanterns and cigarettes have a small chance to start a fire if they land near a bush or tall grass, and that can easily spread to trees with low-hanging branches.

Also, humans enjoy cigarettes (for whatever reason) and can be kind of careless about ‘em, especially when they’re getting belligerently drunk in a forest. There will be times where lit cigarette butts might be tossed onto something flammable - it has become something of a problem in the park. The Rangers hate it but hey, the kids love to party. Gotta deal with that.

Be sure to check out part two of today’s update for some of the Grey Man’s abilities, and a second gameplay video! 

-ATKMTN

17 9 / 2013

attackmountain:

Today’s GAME TALK TUESDAY is a two parter! This is part two. Here’s part one. This is our final GTT update before our Kickstarter ends - we’re ending on 9/23, so if you haven’t pledged yet, now’s the time!

Game Mechanics? You want GAME MECHANICS? OH, WE’LL GIVE YA GAME MECHANICS. 

The Grey Man has a very particular set of skills - skills it’s acquired over a very long career as an extra dimensional being - skills that are pretty far out of our understanding. Today we will try to decipher these anomalies so your human brains can comprehend the cosmic power at work here.

BLINK (VIDEO ABOVE): If there is one major complaint about human beings, it’s that they are too darn fast! Blinking is the Grey Man’s teleportation ability - why run when you can pass between planes of reality? Having trouble snagging that last pesky camper because he runs like the dickens every time you close in? Just blink! Need that extra boost of speed to nab a pair of twins out on their annual fishing trip? Blink! Blink! Sorry humans, the Grey Man isn’t from this dimension and he definitely doesn’t abide by your understanding of time and space. Humans better keep their guard up, because when they least expect it GM might appear behind them with a curious energy - and trap ‘em in a cube.

THE MONOLITH

Wanna shoot the Grey Man? Go for it, he will simply hold his hand out and summon his first line of defense - an impenetrable wall of light energy called the monolith. Sprouting right out of the ground in front of him, the Monolith stop all sorts of projectiles (but mostly tranquilizer darts). With a quick hand this ability makes the Grey Man basically invincible to any Ranger, unless he’s wandered into a pack of them. Then he might want to start levitating outta there before they take out those nets…

That’s all for our update today - there’s more to come this week, make sure to check back with us every day as our campaign draws to a close for more ATTACK PACK stuff.

-ATKMTN